

The next mid-season update will be the final one for Heroes & Generals.The only way to continue to meet the demands of the HnG community is to make the transition onto the Unreal Engine. The game added the battle pass, more tutorials, and never ending amounts of digital content. the core team from Reto Moto have continued their arduous work on bringing HnG to where it is today. We can’t thank you enough for your past support and hope it carries on via our Kickstarter campaign for Heroes & Generals 2: The Next War. It is hard to believe it’s been almost 15 years since Reto Moto started development on this project that has seen over 36MM battles, 1,300 wars fought, and over 20 million heroes and generals signing up to play.

A move that so many of our community members have asked for!. We are simultaneously in the early process of sunsetting all servers for the current Heroes & Generals WWII video game.Īfter 15 years of development and 8 years of deployment Heroes and Generals: World War II will finally make the move to Unreal. TLM Games seeks to raise $3MM USD that will move the franchise onto the Unreal Engine and provide a first playable version of the game to all pledge donors. GREETINGS HEROES & GENERALS COMMUNITY!We are EXCITED to announce the launch of the Heroes & Generals 2: The Next War Kickstarter campaign. For the highest pledgers you can help design skins, capture zones and even take a trip to Las Vegas with accommodation to meet the devs for dinner and get special insight into game development! Through the Kickstarter pledges you can reserve your username, get early access to alphas, betas and varying digital goods. Offer meaningful and exciting long-term goals for veterans through an always expanding pool of interesting content, ways to influence the war and achievementsĬheck out our Kickstarter and read more about Heroes and Generals 2, what to expect and make your pledge today!.Easier and quicker access to core game components for new players.New and improved spawn-system made to fit our brand new maps.If you decide to create multiple soldiers you no longer have to start from scratch. All progress is now based on your account and not individual soldiers.(A little bit of grinding is fine, but we don’t want it to get in the way of the fun!) The progression system will be completely reworked.No more waiting time to deploy your units. A new resource- and supply system will make the “war for attrition” much more interesting and influenced by player actions.The monetization system will be transparent and fair with a focus on aspects that don’t have an impact on gameplay.Two main factions: Axis and the Allies.No more text chat required and reduction of language barriers.

